//
//  BaseObject.cpp
//  Demo
//
//  Created by CG on 13-10-13.
//
//

#include "BaseObject.h"



BaseObject::BaseObject()
:m_objectClassification (ObjectClassification_None)
{

}

BaseObject::~BaseObject(){};


void BaseObject::PlayCollisionEffect()
{
    CCLog("Yeah, yeah, yeah, yeah :%d", m_objectType);
}
